Скрипторий: Monster - holdfast (howl of the wild)
Назад к списку всех объектов Howl Of The WildКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
-
Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - holdfast (howl of the wild)
Holdfast
Creature 4
Small
Animal
Description
A sleek body, large talons, and keen senses make the holdfast an expert hunter, far deadlier than its small size might indicate. It typically approaches prey from below, then pounces in a flurry of teeth and talons, trying to crush the target's windpipe with its powerful jaws. This ambush strategy is further aided by its dappled gray fur, camouflaging it against the rocky terrain of its native habitat. Today, holdfasts have spread far, often because of orc holds adopting them as hunting companions. This has led to tension with other peoples, who often find holdfasts too difficult to work with and consider them an invasive species—even gnomes and druids who can speak with holdfasts find them distractable and murderously energetic.
Although holdfasts watch over their litters very carefully, adults avoid each other outside of their short mating season. Despite this antipathy for others of their kind, holdfasts often trail other species of predators, acting as opportunistic scavengers. This typically ends with the holdfast bullying the other creature and stealing the greater share of any kill, but it can develop into a mutualistic arrangement. Many holdfasts have been observed hunting alongside eagles and other birds of prey, driving underground creatures to the surface for the birds to pick off.
Holdfasts are difficult to contain, sliding through tiny openings and digging under fences, meaning proper enclosures must be made of stone or metal on all sides. Some orc communities instead lay out humane traps when their hunting parties are needed, using favorite treats as bait. In the orc-run nation of Belkzen, overlord Ardax the White-Hair's chief animal handler claims to have a unique and confidential training process that curbs the holdfasts' impulse to escape, but other handlers have yet to uncover or replicate it. In the Gravelands, the major orc communities face the unwelcome intrusion of undead headed by the Whispering Tyrant. While they maintain the original bond with holdfasts as hunting partners, the goal has changed from providing subsistence to eradicating undead.
Recall Knowledge - Animal ( Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14
Although holdfasts watch over their litters very carefully, adults avoid each other outside of their short mating season. Despite this antipathy for others of their kind, holdfasts often trail other species of predators, acting as opportunistic scavengers. This typically ends with the holdfast bullying the other creature and stealing the greater share of any kill, but it can develop into a mutualistic arrangement. Many holdfasts have been observed hunting alongside eagles and other birds of prey, driving underground creatures to the surface for the birds to pick off.
Holdfasts are difficult to contain, sliding through tiny openings and digging under fences, meaning proper enclosures must be made of stone or metal on all sides. Some orc communities instead lay out humane traps when their hunting parties are needed, using favorite treats as bait. In the orc-run nation of Belkzen, overlord Ardax the White-Hair's chief animal handler claims to have a unique and confidential training process that curbs the holdfasts' impulse to escape, but other handlers have yet to uncover or replicate it. In the Gravelands, the major orc communities face the unwelcome intrusion of undead headed by the Whispering Tyrant. While they maintain the original bond with holdfasts as hunting partners, the goal has changed from providing subsistence to eradicating undead.
Recall Knowledge - Animal ( Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14
Source Howl of the Wild
Perception +14; low-light vision, scent (imprecise) 30 feet, tremorsense (imprecise) 30 feet
Skills Acrobatics +10, Athletics +11, Stealth +12 ((+14 in rocky or barren terrain))
Str +5, Dex +4, Con +3, Int -4, Wis +2, Cha +0
AC 20; Fort +13, Ref +12, Will +8
HP 55
Lithe A holdfast treats any tight space it can barely fit its head in or wider as difficult terrain and doesn't need to Squeeze to move through it. Hold Tight grabbed by the holdfast's jaws takes damage from another creature's Strike; Effect The holdfast Constricts the creature in its jaws. Trigger A creature
Speed 30 feet, burrow 20 feet
Melee Grab jaws +13 [+8/+3], Damage 2d6+5 piercing plus Melee agile), Damage 2d4+5 slashing talon +13 [+9/+5] ( Burst from Below Burrows and then Strikes. If the holdfast began this movement hidden, it remains hidden until after this ability's Strike. The holdfast Constrict 2d6+2 piercing plus crush throat, DC 21Crush Throat When a creature fails a save against the holdfast's Constrict, the creature's throat is held tight, stopping them from speaking as long as they're grabbed. This prevents the creature from casting spells with vocal incantations, as well as from using many sonic or auditory abilities.
Perception +14; low-light vision, scent (imprecise) 30 feet, tremorsense (imprecise) 30 feet
Skills Acrobatics +10, Athletics +11, Stealth +12 ((+14 in rocky or barren terrain))
Str +5, Dex +4, Con +3, Int -4, Wis +2, Cha +0
AC 20; Fort +13, Ref +12, Will +8
HP 55
Lithe A holdfast treats any tight space it can barely fit its head in or wider as difficult terrain and doesn't need to Squeeze to move through it. Hold Tight grabbed by the holdfast's jaws takes damage from another creature's Strike; Effect The holdfast Constricts the creature in its jaws. Trigger A creature
Speed 30 feet, burrow 20 feet
Melee Grab jaws +13 [+8/+3], Damage 2d6+5 piercing plus Melee agile), Damage 2d4+5 slashing talon +13 [+9/+5] ( Burst from Below Burrows and then Strikes. If the holdfast began this movement hidden, it remains hidden until after this ability's Strike. The holdfast Constrict 2d6+2 piercing plus crush throat, DC 21Crush Throat When a creature fails a save against the holdfast's Constrict, the creature's throat is held tight, stopping them from speaking as long as they're grabbed. This prevents the creature from casting spells with vocal incantations, as well as from using many sonic or auditory abilities.